

Random deaths and game overs because even paying attention you were both rewarded and penalized with little heads-up. A cargo hold map with no distinctive features, and infinitely spawning enemies that would not drop ammo for weapons. Most builds being possible.until you hit one of various walls that made builds entirely non-viable because of poor design. Access to an inventory system that was absolutely bonkers. Access to a wrench.that seemed to do nothing until it killed a thing. What I remember the most is a clunky set of mechanics that weren't well explained. None of the modern convenience mods, none of the rose tinted glasses.because Bioshock was out. So.I remember playing this on a windows xp 圆4 system.

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